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sixtro

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  1. @up tez sie da zrobic z variables :P to moj przyklad stoniarek z arivi, ale nw czy bedzie dobrze dzialac jeszcze nie testowalem XD on place: if {skstone::%event-block%} is false: if player's tool is end stone named "&5Generator stona": set {skstone::%event-block%} to true send "&8» &7Postawiles stoniarke!" set block 1 up event-block to stone set block 2 up event-block to stone on break: if event-block is end stone: if {skstone::%event-block%} is true: set {stwyp} to true if player can hold 1 end stone named "&5Generator stona": give 1 end stone named "&5Generator stona" to player else: drop 1 end stone named "&5Generator stona" at event-block if event-block is stone: if block 1 down {skstone::%event-block%} is true: wait 0.5 second set block to stone if event-block is stone: if block 2 down {skstone::%event-block%} is true: wait 0.5 second set block to stone on item spawn of end stone: if {stwyp} is true: cancel event set {stwyp} to false
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