nyggasek90 Napisano 17 Czerwca 2017 Zgłoś Udostępnij Napisano 17 Czerwca 2017 options: msg1:&8» &7Trwoja wiadomosc msg2:&8» &7Trwoja wiadomosc msg3:&8» &7Trwoja wiadomosc msg4:&8» &7Trwoja wiadomosc msg5:&8» &7Trwoja wiadomosc msg6:&8» &7Trwoja wiadomosc msg7:&8» &7Trwoja wiadomosc czas: 60 every {@czas} real seconds: {auto.spam} is not set: set {auto.spam} to 1 stop {auto.spam} is 1: broadcast "{@msg1}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 2 stop {auto.spam} is 2: broadcast "{@msg2}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 3 stop {auto.spam} is 3: broadcast "{@msg3}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 4 stop {auto.spam} is 4: broadcast "{@msg4}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 5 stop {auto.spam} is 5: broadcast "{@msg5}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 6 stop {auto.spam} is 6: broadcast "{@msg6}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 7 stop {auto.spam} is 7: broadcast "{@msg7}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 1 stop {auto.spam} is 8: broadcast "{@msg8}" loop all players: play raw sound "note.hat" at loop-player with pitch 1 volume 2 set {auto.spam} to 1 stop on place of end stone: send "&8» &7Nad endstone postaw &cStone &7lub &cObsidian" spawn 12 of particle flame offset by 0.5, 0.4, 0.5 at block on break of stone: set {_loc.%event-location%} to event-location loop 32 times: wait 1 tick if block under {_loc.%event-location%} is end stone: if block at {_loc.%event-location%} is air: set block at {_loc.%event-location%} to stone on break of obsidian: set {_loc.%event-location%} to event-location loop 60 times: wait 1 tick if block under {_loc.%event-location%} is end stone: if block at {_loc.%event-location%} is air: set block at {_loc.%event-location%} to obsidian on mine of end stone: cancel event set block to air if player can hold end stone: give 1 end stone named "&8» &9Stoniarka" to player else: drop 1 end stone named "&8» &9Stoniarka" on script load: register new shaped recipe for end stone named "&8» &9Stoniarka" using stone, emerald block, stone, redstone block, piston base, redstone block, stone, emerald block, stone Cytuj Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
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