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Skript na AutoMSG


Rekomendowane odpowiedzi

options:


    msg1:&8» &7Trwoja wiadomosc
    msg2:&8» &7Trwoja wiadomosc
    msg3:&8» &7Trwoja wiadomosc
    msg4:&8» &7Trwoja wiadomosc
    msg5:&8» &7Trwoja wiadomosc
    msg6:&8» &7Trwoja wiadomosc
    msg7:&8» &7Trwoja wiadomosc
    czas: 60


every {@czas} real seconds:
    {auto.spam} is not set:
        set {auto.spam} to 1
        stop
    {auto.spam} is 1:
        broadcast "{@msg1}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 2
        stop
    {auto.spam} is 2:
        broadcast "{@msg2}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 3
        stop
    {auto.spam} is 3:
        broadcast "{@msg3}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 4
        stop
    {auto.spam} is 4:
        broadcast "{@msg4}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 5
        stop
    {auto.spam} is 5:
        broadcast "{@msg5}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 6
        stop
    {auto.spam} is 6:
        broadcast "{@msg6}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 7
        stop
    {auto.spam} is 7:
        broadcast "{@msg7}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 1
        stop
     {auto.spam} is 8:
        broadcast "{@msg8}"
        loop all players:
            play raw sound "note.hat" at loop-player with pitch 1 volume 2
        set {auto.spam} to 1
        stop


on place of end stone:
 send "&8» &7Nad endstone postaw &cStone &7lub &cObsidian"
 spawn 12 of particle flame offset by 0.5, 0.4, 0.5 at block
on break of stone:
 set {_loc.%event-location%} to event-location
 loop 32 times:
  wait 1 tick
 if block under {_loc.%event-location%} is end stone:
  if block at {_loc.%event-location%} is air:
   set block at {_loc.%event-location%} to stone
on break of obsidian:
 set {_loc.%event-location%} to event-location
 loop 60 times:
  wait 1 tick
 if block under {_loc.%event-location%} is end stone:
  if block at {_loc.%event-location%} is air:
   set block at {_loc.%event-location%} to obsidian
on mine of end stone:
 cancel event
 set block to air
 if player can hold end stone:
  give 1 end stone named "&8» &9Stoniarka" to player
 else:
  drop 1 end stone named "&8» &9Stoniarka"

on script load:
 register new shaped recipe for end stone named "&8» &9Stoniarka" using stone, emerald block, stone, redstone block, piston base, redstone block, stone, emerald block, stone

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